ON FIRE Games

✅ staffing details by phase
✅ team ramp-up
✅ simple mini gantt chart
✅ roi calculation and break-even point

👥 1. TEAM EVOLUTION BY PHASE

🧠 PREPRODUCTION (10–12 people)

  • Creative Director / Producer
  • Game Director
  • 2 Gameplay programmers
  • 1 Engine programmer
  • 2 Environment artists
  • 1 Character artist
  • 1 Tech artist
  • 1 UI/UX
  • 1 Game designer

👉 Objective: solid prototype + vertical slice


🏗️ PRODUCTION (24–27 people)

Addition of: :

  • +2 programmers
  • +2 environment artists
  • +1 animator
  • +1 character artist
  • +1 narrative designer
  • +1 UI support
  • +2 QA

👉 Creation of all content


🧪 ALPHA/BETA (22–24 people + external partners)

  • Core team still active
  • Reinforced QA
  • External animation
  • External audio

✨ POLISH (15–18 people)

  • Streamlined team
  • Focus on quality & performance

💰 2. DETAILED BUDGET BY PHASE

(en cohérence avec 1,5 M€)

Preproduction — 225k€

Item
Salaries170k
Equipment/licences25k
Prototype/outsourcing15k
Miscellaneous expenses15k

Production — 825k€

Item
Salaries700k
External Assets60k
Infrastructure35k
Miscellaneous expenses30k

Alpha/Beta — 300k€

Item
Salaries180k
External QA40k
Audio/voice40k
Translation20k
Miscellaneous expenses20k

Polish/Launch — 150k€

Item
Salaries70k
Marketing early50k
Trailers/cinematic30k

📅 3. SIMPLIFIED GANTT SCHEDULE

M0–2    Concept & vision
M3–6    Prototype + vertical slice

M7–20   Full Production (content + system)

M21–24  Alpha (fully playable game)
M25–26  Beta (polish & intensive QA)
M27–28  Release & support

📈 4. PROFITABILITY & ROI

🎮 Average net studio price after platforms:

≈ €20 per copy


🎯 BREAK EVENT POINT

1 500 000 € ÷ 20 €
= 75 000 sales

👉 Very achievable for a well-marketed AA title


📊 Realistic scenarios: :

SalesNet revenues
75k1,5 M€ (break-even)
150k3 M€
300k6 M€
500k10 M€

✅ ULTRA STRONG BUSINESS MESSAGE

With a break-even point below 80,000 units, oasis offers an excellent risk/potential ratio for a narrative-driven aa project with a strong identity.