ON FIRE Games

๐Ÿ‘ฅ REALISTIC TARGET TEAM FOR OASIS (AA)

Average core production team: ~25 people

Crea & Prod

  • Creative Director / Producer
  • Game Director
  • Project Manager

Tech

  • 3 Gameplay programmers
  • 2 Engine/tools programmers

Art

  • 4 Environment artists
  • 2 Character artists
  • 2 Animators
  • 1 Tech artist
  • 1 UI/UX artist

Narratif & design

  • 1 Game designers
  • 3 Level Designer
  • 1 Narrative designer

QA interne

  • 2 testers

๐Ÿ‘‰ โ‰ˆ 25 people


๐Ÿ’ฐ REALISTIC AVERAGE SALARY IN MOROCCO

With a mix of seniors/juniors:

๐Ÿ‘‰ 1 400 โ‚ฌ โ€“ 1 600 โ‚ฌ / month / person

Letโ€™s take a professional average: 1 500 โ‚ฌ


๐Ÿ“… DURATION

~28 month


๐Ÿ“Š CORE TEAM SALARY COST

25 ร— 1 500 โ‚ฌ ร— 28 months
= 1 050 000 โ‚ฌ


โž• EXTERNAL CONTRACTORS (TYPICAL FOR AA)

PositionEstimate
External animation (cinematics/combat)80 000 โ‚ฌ
Professional audio (music, SFX, partial voice-over)40 000 โ‚ฌ
Mass external QA35 000 โ‚ฌ
Localization20 000 โ‚ฌ
Cinematics / trailers30 000 โ‚ฌ

๐Ÿ‘‰ โ‰ˆ 205 000 โ‚ฌ


โž• OVERHEAD COSTS

PositionEstimate
Admin, legal, accounting45 000 โ‚ฌ
Hardware & licenses50 000 โ‚ฌ
Offices / infrastructure35 000 โ‚ฌ
Early Marketing40 000 โ‚ฌ
Imprรฉvus50 000 โ‚ฌ

๐Ÿ‘‰ โ‰ˆ 220 000 โ‚ฌ


๐ŸŽฏ OVERALL BUDGET FOR OASIS (REALISTIC AA MOROCCO)

๐Ÿ”ต Credible minimum budget:

๐Ÿ‘‰ 1,4 million โ‚ฌ

๐ŸŸข Comfortable Production budget:

๐Ÿ‘‰ 1,5 โ€“ 1,6 million โ‚ฌ

๐ŸŸฃ Highly secured budget:

๐Ÿ‘‰ 1,7 million โ‚ฌ


๐Ÿ‡ซ๐Ÿ‡ท EUROPEAN EQUIVALENT

Same project in France:

๐Ÿ’ฅ 3,5 ร  4,5 millions โ‚ฌ


โœ… MORE EFFICIENT AT LOWER COST

Thanks to the Moroccan base and the training of local talent, Oasis can achieve international AA quality with a budget reduced by 2.5 to 3 times.

A small, human-scale team remains more agile, and therefore more efficient (example: Clair Obscur).

New AI-based tools greatly facilitate content creation and improve efficiency.

Assets available on marketplaces are sometimes of very high quality (VFX, 3D assets, etc.) and can save a lot of time for both the prototype and even the final version.


๐Ÿ“Œ In summary:

โ€ข CoreTeam: ~25 people
โ€ข Duration: ~28 months
โ€ข Target Budget: 1,5 Mโ‚ฌ
โ€ข Positioning: international premium AA

๐ŸŽฎ OASIS BUDGET โ€” BROKEN DOWN BY PRODUCTION PHASE

๐Ÿง  1. PREPRODUCTION โ€” 15 % of the budget

โฑ ~5โ€“6 months
๐Ÿ’ฐ โ‰ˆ 225 000 โ‚ฌ

Objectives :

  • Clear creative vision
  • Playable combat prototype
  • Oasis vertical slice
  • Approved Art Direction
  • UE5 pipeline

Small Team (~10โ€“12 people)

Key positions:

  • Creative & production direction
  • Gameplay programmers
  • Key art (environment + characters)
  • Technical artist
  • Game design


๐Ÿ—๏ธ 2. PRODUCTION โ€” 55 % of the budget

โฑ ~14โ€“16 months
๐Ÿ’ฐ โ‰ˆ 825 000 โ‚ฌ

Objectives :

  • Creation of all oases
  • Mythical enemies & bosses
  • Complete gameplay systems
  • Integrated narrative
  • UI/UX

Full Team (~25 people)

This is where 70 % of the game is created.


๐Ÿงช 3. ALPHA / BETA โ€” 20 % of the budget

โฑ ~5โ€“6 months
๐Ÿ’ฐ โ‰ˆ 300 000 โ‚ฌ

Objectives :

  • All playable content
  • Optimization
  • Massive bug fixingf
  • Internal + external QA
  • Final Audio
  • Localization

โœจ 4. POLISH & LAUNCH โ€” 10 % of the budget

โฑ ~2โ€“3 months
๐Ÿ’ฐ โ‰ˆ 150 000 โ‚ฌ

Objectives :

  • Final performance
  • Cinematics
  • Marketing trailer
  • Platform Certification
  • Press & festivals

๐Ÿ“Š SIMPLE RECAP

Phase%Budget
Preproduction15 %225 000 โ‚ฌ
Production55 %825 000 โ‚ฌ
Alpha/Beta20 %300 000 โ‚ฌ
Polish/Lancement10 %150 000 โ‚ฌ
TOTAL100 %1 500 000 โ‚ฌ

๐ŸŽฏ Summary:

The projected development budget for Oasis: The Last Caravan is estimated at around โ‚ฌ1.5M, spread over 28 months, with a preproduction phase aimed at securing key mechanics and art direction, followed by the main production phase concentrating the majority of resources, and then an alpha/beta phase dedicated to polish, quality, and launch preparation.