๐ฅ REALISTIC TARGET TEAM FOR OASIS (AA)
Average core production team: ~25 people
Crea & Prod
- Creative Director / Producer
- Game Director
- Project Manager
Tech
- 3 Gameplay programmers
- 2 Engine/tools programmers
Art
- 4 Environment artists
- 2 Character artists
- 2 Animators
- 1 Tech artist
- 1 UI/UX artist
Narratif & design
- 1 Game designers
- 3 Level Designer
- 1 Narrative designer
QA interne
- 2 testers
๐ โ 25 people
๐ฐ REALISTIC AVERAGE SALARY IN MOROCCO
With a mix of seniors/juniors:
๐ 1 400 โฌ โ 1 600 โฌ / month / person
Letโs take a professional average: 1 500 โฌ
๐ DURATION
~28 month
๐ CORE TEAM SALARY COST
25 ร 1 500 โฌ ร 28 months
= 1 050 000 โฌ
โ EXTERNAL CONTRACTORS (TYPICAL FOR AA)
| Position | Estimate |
|---|---|
| External animation (cinematics/combat) | 80 000 โฌ |
| Professional audio (music, SFX, partial voice-over) | 40 000 โฌ |
| Mass external QA | 35 000 โฌ |
| Localization | 20 000 โฌ |
| Cinematics / trailers | 30 000 โฌ |
๐ โ 205 000 โฌ
โ OVERHEAD COSTS
| Position | Estimate |
|---|---|
| Admin, legal, accounting | 45 000 โฌ |
| Hardware & licenses | 50 000 โฌ |
| Offices / infrastructure | 35 000 โฌ |
| Early Marketing | 40 000 โฌ |
| Imprรฉvus | 50 000 โฌ |
๐ โ 220 000 โฌ
๐ฏ OVERALL BUDGET FOR OASIS (REALISTIC AA MOROCCO)
๐ต Credible minimum budget:
๐ 1,4 million โฌ
๐ข Comfortable Production budget:
๐ 1,5 โ 1,6 million โฌ
๐ฃ Highly secured budget:
๐ 1,7 million โฌ
๐ซ๐ท EUROPEAN EQUIVALENT
Same project in France:
๐ฅ 3,5 ร 4,5 millions โฌ
โ MORE EFFICIENT AT LOWER COST
Thanks to the Moroccan base and the training of local talent, Oasis can achieve international AA quality with a budget reduced by 2.5 to 3 times.
A small, human-scale team remains more agile, and therefore more efficient (example: Clair Obscur).
New AI-based tools greatly facilitate content creation and improve efficiency.
Assets available on marketplaces are sometimes of very high quality (VFX, 3D assets, etc.) and can save a lot of time for both the prototype and even the final version.
๐ In summary:
โข CoreTeam: ~25 people
โข Duration: ~28 months
โข Target Budget: 1,5 Mโฌ
โข Positioning: international premium AA
๐ฎ OASIS BUDGET โ BROKEN DOWN BY PRODUCTION PHASE
๐ง 1. PREPRODUCTION โ 15 % of the budget
โฑ ~5โ6 months
๐ฐ โ 225 000 โฌ
Objectives :
- Clear creative vision
- Playable combat prototype
- Oasis vertical slice
- Approved Art Direction
- UE5 pipeline
Small Team (~10โ12 people)
Key positions:
- Creative & production direction
- Gameplay programmers
- Key art (environment + characters)
- Technical artist
- Game design
๐๏ธ 2. PRODUCTION โ 55 % of the budget
โฑ ~14โ16 months
๐ฐ โ 825 000 โฌ
Objectives :
- Creation of all oases
- Mythical enemies & bosses
- Complete gameplay systems
- Integrated narrative
- UI/UX
Full Team (~25 people)
This is where 70 % of the game is created.
๐งช 3. ALPHA / BETA โ 20 % of the budget
โฑ ~5โ6 months
๐ฐ โ 300 000 โฌ
Objectives :
- All playable content
- Optimization
- Massive bug fixingf
- Internal + external QA
- Final Audio
- Localization
โจ 4. POLISH & LAUNCH โ 10 % of the budget
โฑ ~2โ3 months
๐ฐ โ 150 000 โฌ
Objectives :
- Final performance
- Cinematics
- Marketing trailer
- Platform Certification
- Press & festivals
๐ SIMPLE RECAP
| Phase | % | Budget |
|---|---|---|
| Preproduction | 15 % | 225 000 โฌ |
| Production | 55 % | 825 000 โฌ |
| Alpha/Beta | 20 % | 300 000 โฌ |
| Polish/Lancement | 10 % | 150 000 โฌ |
| TOTAL | 100 % | 1 500 000 โฌ |
๐ฏ Summary:
The projected development budget for Oasis: The Last Caravan is estimated at around โฌ1.5M, spread over 28 months, with a preproduction phase aimed at securing key mechanics and art direction, followed by the main production phase concentrating the majority of resources, and then an alpha/beta phase dedicated to polish, quality, and launch preparation.