✅ staffing details by phase
✅ team ramp-up
✅ simple mini gantt chart
✅ roi calculation and break-even point
👥 1. TEAM EVOLUTION BY PHASE
🧠 PREPRODUCTION (10–12 people)
- Creative Director / Producer
- Game Director
- 2 Gameplay programmers
- 1 Engine programmer
- 2 Environment artists
- 1 Character artist
- 1 Tech artist
- 1 UI/UX
- 1 Game designer
👉 Objective: solid prototype + vertical slice
🏗️ PRODUCTION (24–27 people)
Addition of: :
- +2 programmers
- +2 environment artists
- +1 animator
- +1 character artist
- +1 narrative designer
- +1 UI support
- +2 QA
👉 Creation of all content
🧪 ALPHA/BETA (22–24 people + external partners)
- Core team still active
- Reinforced QA
- External animation
- External audio
✨ POLISH (15–18 people)
- Streamlined team
- Focus on quality & performance
💰 2. DETAILED BUDGET BY PHASE
(en cohérence avec 1,5 M€)
Preproduction — 225k€
| Item | € |
|---|---|
| Salaries | 170k |
| Equipment/licences | 25k |
| Prototype/outsourcing | 15k |
| Miscellaneous expenses | 15k |
Production — 825k€
| Item | € |
|---|---|
| Salaries | 700k |
| External Assets | 60k |
| Infrastructure | 35k |
| Miscellaneous expenses | 30k |
Alpha/Beta — 300k€
| Item | € |
|---|---|
| Salaries | 180k |
| External QA | 40k |
| Audio/voice | 40k |
| Translation | 20k |
| Miscellaneous expenses | 20k |
Polish/Launch — 150k€
| Item | € |
|---|---|
| Salaries | 70k |
| Marketing early | 50k |
| Trailers/cinematic | 30k |
📅 3. SIMPLIFIED GANTT SCHEDULE
M0–2 Concept & vision
M3–6 Prototype + vertical slice
M7–20 Full Production (content + system)
M21–24 Alpha (fully playable game)
M25–26 Beta (polish & intensive QA)
M27–28 Release & support
📈 4. PROFITABILITY & ROI
🎮 Average net studio price after platforms:
≈ €20 per copy
🎯 BREAK EVENT POINT
1 500 000 € ÷ 20 €
= 75 000 sales
👉 Very achievable for a well-marketed AA title
📊 Realistic scenarios: :
| Sales | Net revenues |
|---|---|
| 75k | 1,5 M€ (break-even) |
| 150k | 3 M€ |
| 300k | 6 M€ |
| 500k | 10 M€ |
✅ ULTRA STRONG BUSINESS MESSAGE
With a break-even point below 80,000 units, oasis offers an excellent risk/potential ratio for a narrative-driven aa project with a strong identity.